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Albert's House

Albert is a mouse who lives behind the skirting board in the living room.

He likes to venture out and is often found in the back garden. Unfortunately his enemy, the Fearsome Cat, lives in the kitchen.

Have a look around Albert's House for yourself: click the blue arrows in the picture below.

Albert's House Hallway

Of course, there's so much more you can do in the real thing . . .

The kitchen

Look round Albert's House

This is the simplest level. By clicking on the direction arrows you can go from room to room and see what you can find. You can open the doors in the kitchen and see what sounds the cat makes.

There are lots of animations and you never know quite what will happen!

Now try changing the program to Level Two. See if you can find the three extra rooms.

The landing

Explore

Once you use the program in Explore mode, much more information is available.

Anything you click on will bring up a label. Click on the label and it will be spoken.

The clocks will show and tell the correct time (as long as your computer is on time!).

The lounge

Hide and find Albert

In this activity one person goes into the house and decides where to hide Albert. Then someone else comes along and tries to find him. Don't worry, there is some help – once you're in the correct room, you'll see a hot/cold bar which will enable you to pinpoint the mouse more easily.

Find Albert lets you play this game on your own. The computer hides Albert and you have to find him.

The lounge

Save Albert

This is an activity which can be done individually, in groups – or by the whole class, led by the teacher. Albert is stuck in the back garden and can't return to his mouse hole because of the cat in the kitchen. You must find his Cat Kit and take it to him. As his KatKit is in the mouse hole (remember?) you will need to make yourself very small. Perhaps the magic cookies will help – where are they?

The front garden

Off you go – and make sure you start on Level One!